Eslabong Guide · P1
Eslabong Classes Hub: Verified Class Names and Current Count Status
A partial, current-safe Eslabong class hub: the conflicting class-count claims, verified class names, how classes show up in the Market, and what still needs a full Codex export.
Last Verified: 2026-10-19
Fast answer
The published class count for Eslabong is currently inconsistent: the launch announcement used 50 mercenary classes, while the 0.40.1 patch note (September 4, 2026) refers to rewritten descriptions for all 48 classes. The rewritten Steam store description no longer states a class count at all. This hub therefore lists the class names official materials actually name and records the conflict, instead of inventing a database we cannot yet confirm.
Class-count status
| Source | What it says | Status |
|---|---|---|
| Steam store description (current) | No class count listed | Official, current |
| Launch announcement (August 23–24, 2026) | 50 mercenary classes | Official, launch-era wording |
| Patch note 0.40.1 (September 4, 2026) | Descriptions rewritten for all 48 classes | Official, newer |
Because the newer official wording says 48 while the older one said 50, and the current store page says nothing, this page does not assert a single correct total. The patch note counts classes it rewrote; the launch line was promotional. Neither is a verified live build export.
Classes named in official materials
Launch material introduced new classes into Early Access, including:
- Swordmaster — a melee class with no dash that parries attacks and deflects projectiles
- Witch Hunter — a Crossbowman variant trading raw damage for utility and control
- Hierophant — a dedicated healer with support spells
- Orc Berserker — very high base HP, very low Defence, more dangerous at low health
- Shadow Priest — support built on damage-over-time, poisons, healing, Fear and Silence
- Goblin Ambusher — a stealth rogue with trick abilities
- Sentinel — a longsword fighter with long-range slashing attacks
- Wind Twister — a ranged DPS class built around tornadoes
Later patches added Rockscar (August 31), then Warlock and Timesworn (September 4), and Railcaster (September 9).

The Market detail panel remains the cleanest current way to confirm a class name together with the fighter’s other fields.
Where class names actually appear
In the current build you mostly meet class names in three places: the starting-team chooser, the Market fighter card (the detail panel that lists a class, skills and stats), and the Codex. Since patch 0.40.8, personality, growth, injury risk and tendencies are shown consistently across Market, Watchlist, Team Details and Codex, which makes the Codex a much better class reference than it was at launch.

The roster panel shows how fighters sit in a club lineup. It is not a complete class database.
Screen-verified class names from current captures
The current research set gives screen-level confirmation for several class names, including:
- Crossbowman
- Cleric
- Frost Knight
- Ice Mage
- Fire Mage
- Goblin Archer
- Fighter
Older demo-era research also names Hunter and Halberdier: Halberdier is now confirmed as a live melee DPS role by the 0.81.3 patch note — the DEF fix names it alongside Frost Knight and Sentinel — while Hunter still needs a current-build confirmation.
How class identity surfaces in play
A class label is an anchor, not a hidden stat sheet. The visible evidence supports a few practical readings:
| What a class label usually signals | How you can use it as a new player |
|---|---|
| Role (melee / ranged / support) | Rough idea of where to position the fighter |
| Damage type or element (Ice / Fire) | A hint at which battlefield interactions to expect |
| Healing vs damage (Cleric / Crossbowman) | Whether the fighter keeps your team alive or pressures theirs |
| Summon or minion focus | Whether you are learning to manage extra units |
| Special mechanic (Swordmaster parry, Timesworn delayed damage) | A clue that the class plays by different rules |
Use these as guidance, not hidden stats. Patch notes list exact numbers as they change, which is a better source than any guide for current tuning.
Recent class-related changes worth knowing
- 0.35.1 — Rockscar added.
- 0.36.1 — a broad class balance pass. Rockscar’s base PWR went 70 → 90 and its move speed 130 → 135, and Block became roughly 60% instead of guaranteed. Stacked PWR above 600 now converts at 50% efficiency instead of 75%, which is a scaling rule rather than a “best class” ranking, so this hub still does not publish a tier list.
- 0.40.1 — Warlock (curse summoner whose meteor delivers Oxibroxi) and Timesworn (melee bruiser who delays damage and clears the debt by attacking) added; per the patch note, all 48 class descriptions were rewritten with Class Mechanic sections added to the Codex. Shiny fighters also arrived (1/5000, +20–40% base stats).
- 0.41.1 — nine class ability pools were expanded, and only Hierophant, Swordmaster and Archmage still carry Renown or Season requirements; other classes can be hired from the start.
- 0.41.3 — Ice Mage is now counted as Ranged DPS for targeting purposes.
- 0.80.1 — a healing rework: healing abilities now combine % HP scaling with caster Power, and Shockmender was rebalanced around it (see below).
- 0.81.1 — Hammer Beam, a legendary skill, is now available to Templar as well as Matriarch, with AI support included.
- 0.81.3 — the DEF multiplier was raised from x0.75 to x1 for some melee DPS roles, including Frost Knight, Halberdier and Sentinel.
Bladedancer (added in 0.60.1)
The first new class after Early Access: a mobile dark elf katana duelist, released alongside the Hall of Legends on September 24. The official notes describe mobility as its defining trait, which in this game’s terms means it is built to reposition and duel rather than absorb damage.
No stat table, ability list or role win rate was published with the patch, so treat any Bladedancer numbers you see elsewhere as unverified until a capture or official figure appears. What is confirmed is the class itself, its weapon identity and the patch it arrived in.
Shockmender (added in 0.70.1)
The class added on October 9, 2026: a mid-range electric Support, and the official notes define it by three things — Triage, Charge management and emergency intervention. It arrived in the same patch as the 2-revives-per-round limit, which is not a coincidence in practical terms: a support that prevents deaths is worth more once revival chaining is capped.
Follow-up patch 0.70.2 then let relevant Named Champions learn the new class abilities — Megawall, Starspray Turret, Humiliatin’, Super Railcasterayin, Consecrated Ground and Hobbling Cut — and improved the AI profiles of Aster, Peshols and Choki for them.
Later patches trimmed it: 0.70.3 lowered Shockmender’s Paddle zap from 3% to 2.5%, and the 0.80.1 balance pass rebalanced Shockmender across healing, damage, revival strength, cooldowns and resource costs — the developer’s note read “I’m sorry Shockmender but you were too OP”.
As with Bladedancer, no stat table or full ability list was published with the patch, so any Shockmender numbers you see elsewhere are unverified. What is confirmed is the class, its role identity (Support), and the patch it arrived in.
Hellforged (added in 0.80.1)
The class added on October 16, 2026: a durable fire battlemage that sacrifices its own HP to cast explosive abilities — and every HP sacrifice also releases a fire nova. That self-damage model is the class identity: the biggest casts are paid for with your own health bar.
0.80.5 added extra Hellforged customization options (helmets included). As with the other post-launch classes, no stat table or full ability list has been published, so treat any Hellforged numbers you see elsewhere as unverified.
Why the class hub is still partial
A real class database needs more than a list of names. Ideally it should also capture role identity, abilities, growth style, tendencies, the current source screen, and whether each fact is official, video-confirmed or still inferred. That is why this page remains a hub rather than pretending to be a full export.
Related systems
- Starting Teams — how class mix shapes an opening roster, and what each opener is labelled to do → Starting Teams guide
- Market — where you actually buy class-specific fighters → Market guide
- Codex — the in-game reference, whose unlocks became permanent in 0.33.1 → Codex guide
- Patch Notes — the current tuning history, including the class balance passes → Patch notes
What this page does not claim
This page does not claim:
- a single authoritative class count — official sources disagree;
- a complete class database with every ability and stat;
- a current best-class tier list;
- exact role win rates;
- hidden stat values for any class;
- that the launch class set matches the last demo’s class set.
The evidence explains the classes honestly; it is not enough to fake precise numbers.
Q&A
How many classes does Eslabong have?
Official sources conflict. The launch announcement used 50 mercenary classes, while the 0.40.1 patch note refers to rewritten descriptions for all 48 classes. This page records both rather than picking one.
Does the Steam page still list a class count?
No. The store description was rewritten and no longer states a class count, so the older "50 mercenary classes" wording should not be presented as the current Steam page any more.
Is this a complete class database?
No. Only a verified subset is listed until the current in-game Codex can be captured in full. The page does not pretend to be a full export.
Which classes are named in official materials?
Launch material named Swordmaster, Witch Hunter, Hierophant, Orc Berserker, Shadow Priest, Goblin Ambusher, Sentinel and Wind Twister, and later patches added Rockscar, Warlock, Timesworn and Railcaster, then Mirage (0.50.1), Bladedancer (0.60.1), Shockmender (0.70.1) and Hellforged (0.80.1); the 0.81.3 DEF change names Halberdier as a live melee DPS role.
Is there a "best class" ranking?
No. There is not enough current evidence to publish a defensible tier list, so this hub does not rank classes (see the "What this page does not claim" section).
Sources & verification
- official Steam Store — Eslabong · 2026-09-10
- official Developer launch post — Eslabong is out now · 2026-09-10
- official Steam announcements — Eslabong patch notes (0.40.1 class description rework) · 2026-09-10
- official Steam announcements — Eslabong patch notes (0.81.3 melee DEF change) · 2026-10-19
- video Current gameplay capture supplied by user — Market screen · 2026-09-10