Eslabong Guide · P0

Eslabong Champion Mode Explained: Verified Starting Rules

The current Champion Mode starting rule, rival-team rule, and the Champion questions that still need live-build verification.

Video verifiedOfficially confirmedCurrent player report

Last Verified: 2026-08-26

Champion Mode option on the Eslabong starting team screen

Verified Champion Mode rule

The current setup screen gives a short but useful rule set:

  1. You start with 1 random Champion.
  2. You also start with 2 random Fighters.
  3. Rival teams also receive a Champion.

Champion Mode appears as one of the six current opening choices.

Champion Mode is currently best documented as a starting rule, not yet as a full economic or roster-progression system.

Why Champion Mode matters

Champion Mode changes more than flavor. It changes the structure of the run from the very beginning, because both you and rival teams enter the world with a Champion already in play.

That means the practical questions players ask are different from the normal opening questions:

  • How much does the Champion define the run?
  • How accessible are additional Champions later?
  • How does the Market interact with Champions?
  • Are there special restrictions or separate systems tied to Champion access?

What the launch material adds

Launch-period official material mentions more than 70 named Champions in the launch package. That does not automatically mean you can access all of them early or easily, but it confirms Champions are a major pillar of the Early Access identity.

What current player demand tells us

Current Steam discussions show players asking Champion-related questions, especially around access and Market behavior. That is enough to justify guide coverage, but not enough to publish made-up rules.

Safe takeaways for now

For current, evidence-safe guidance:

  • choose Champion Mode when you specifically want a Champion-focused opener;
  • do not assume you can freely choose your first Champion;
  • do not assume Market access to Champions works like normal fighters;
  • expect the page to expand later when we get more current captures.

What is still not verified

The following still need stronger live-build evidence:

  • Champion Hunt flow;
  • exact Champion buying/selling restrictions;
  • how Champions are categorized in a full current Codex export;
  • whether any Champion-related systems differ by difficulty or progression stage.

Q&A

How does Champion Mode start?

The current screen says you receive one random Champion and two random Fighters.

Do rival teams also get Champions?

Yes. The same current screen says rival teams also receive a Champion.

Can I choose the Champion?

The captured rule says random Champion, so this guide does not claim a selection step.

How are Champions different from normal classes?

The full current-build distinction is still being researched. Demand is real, but the answer is not complete enough to publish as fact yet.

Sources & verification